/*
 *  Copyright 2008-2010 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

#pragma once

namespace thrust {

namespace random {

namespace detail {

template < typename T, int w, int i = w - 1 >
struct linear_feedback_shift_engine_wordmask {
    static const T value =
        (T(1u) << i) |
        linear_feedback_shift_engine_wordmask < T, w, i - 1 >::value;
}; // end linear_feedback_shift_engine_wordmask

template<typename T, int w>
struct linear_feedback_shift_engine_wordmask<T, w, 0> {
    static const T value = 0;
}; // end linear_feedback_shift_engine_wordmask

} // end detail

} // end random

} // end thrust

